Problem
Traditional game level design struggles to simulate cognitive fragmentation while maintaining structural coherence and playability. A narrative centered on corrupted memory requires controlled unpredictability within a rule-based spatial system.
Solution
A constraint-driven procedural environment engine that uses Wave Function Collapse and Monoceros in Grasshopper to generate modular puzzle spaces algorithmically. By encoding adjacency rules, spatial constraints, and propagation logic into a module library, the system produces parametric environments that appear fragmented and unstable but controllable.






